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Teleki Raul Joshua
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Objective |
Working with a fun, productive and efficient team to produce works of contemporary cinematic art, designed for the movie, publicity or game industry. My purpose in a company is to develop my conceptual, artistical and technical skills. Because I am still a student at the University of Architecure Ion Mincu in Bucharest, I am only available for a fulltime position during the following period of the year: July-October. I work as a freelancer for the rest of the year. |
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Experience |
2007-2008(August-October) Black Mountain GMBH ,
Generalist § High poly modeling § Lighting and shading for characters/environments
2006-2007(July-October) Black Mountain GMBH ,
Generalist § High poly modeling § Lighting and shading for characters/environments
2006-2007 263
Films,
Modeler § High poly organic modeling § Displacement map and animated displacement map generation § Blendshape creation |
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2003-2008
Freelance |
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Education |
2004–2008 Institute of
Architecture Ion Mincu,
§ 4th year of studies (out of a total of 6)
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Software |
§ Autodesk 3d Studio Max § Softimage|XSI § Autodesk Mudbox § Pixologic Zbrush § Adobe Photoshop § AutoCAD § MentalRay § V-ray |
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Skills |
The following list of skills represents the tasks I feel confortable doing and am able to do at a fast pase while providing good results. § High poly modeling §
Low poly
modeling §
Digital sculpting
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Blendshape
creation
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Organic
modeling §
Inorganic
modeling
§ Shading and lighting for characters/environments § Texturing for characters/environments
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