Romania, Ramnicu Valcea, street 1 Mai, no. 14, code 1000

reznek@hotmail.com

 

Teleki Raul Joshua

Objective

Working with a fun, productive and efficient team to produce works of contemporary cinematic art, designed for the movie, publicity or game industry.

My purpose in a company is to develop my conceptual, artistical and technical skills.

Because I am still a student at the University of Architecure Ion Mincu in Bucharest, I am only available for a fulltime position during the following period of the year: July-October. I work as a freelancer for the rest of the year.

Experience

2007-2008(August-October)                Black Mountain GMBH , Germany                                                 

Generalist

§     High poly modeling

§     Lighting and shading for characters/environments

 

2006-2007(July-October)                     Black Mountain GMBH , Germany                                                 

Generalist

§     High poly modeling

§     Lighting and shading for characters/environments

 

2006-2007                     263 Films, Italy                                                 

Modeler

§     High poly organic modeling

§     Displacement map and animated displacement map generation

§     Blendshape creation

 

2003-2008                                          Romania                                                          

Freelance

Education

2004–2008                          Institute of Architecture Ion Mincu, Bucharest   

§     4th year of studies (out of a total of 6)

Software

§     Autodesk 3d Studio Max

§     Softimage|XSI

§    Autodesk Mudbox

§     Pixologic Zbrush

§     Adobe Photoshop

§     AutoCAD

§     MentalRay

§     V-ray

Skills

The following list of skills represents the tasks I feel confortable doing and am able to do at a fast pase while providing good results.

§     High poly modeling

§     Low poly modeling

§     Digital sculpting / concepting(models)

§     Blendshape creation

§     Organic modeling

§     Inorganic modeling

§     Shading and lighting for characters/environments

§     Texturing for characters/environments