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P E R S O N A L :

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UPDATE -------OCTOBER 28 2008

Some of the stuff i was playing with in my free time this year.

 

UPDATE -------FEBRUARY 23 2007

Here is some more playtime stuff.

 

 

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UPDATE -------APRIL 19 2007

This is a more complete version of the character you will see rendered a few images below.

More images on this yacht interior soon :).

Searching for a more flexible topology for my characters

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P R O F E S S I O N A L :

 

Massive Black Inc.:

A massive character with a massive polycount.Probably the most accurate concept i have ever worked with(Peter Konig). Spline modeling, 3ds max, 2005.